BUMP! Superbrawl - Punzel
Final Game Model

Final Game Model

Sculpt

Sculpt

InGame Character Idle - Animation by Clotilde Steffen

InGame Character Attack - VFX by Victor Descamps

RTInGame Character Super Attack - VFX by Victor Descamps

BUMP! Superbrawl - Punzel

Character modeling done for "BUMP! Superbrawl" available here : https://www.bump-mob.ubi.com

Been working on this character on the pre-early production stage, it helped us to define the art direction and final look of "how humanoid character should look like in the game". Joris Dewolf was my partner in crime we worked together on the early stage of the game visual development.
We had the chance to be part of a very small team, so everyone handled a full pipeline process on each job desk, here:
Sculpting // Retopology // UVs // Texturing
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The ART TEAM
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Concept
https://www.artstation.com/ugochiola
https://www.artstation.com/joris_dewolf
https://www.artstation.com/mathias_fekete
https://www.artstation.com/raphaellemaniere
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3D
https://www.artstation.com/jimi_king
https://www.artstation.com/nfis
https://www.artstation.com/lapalex
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VFX
https://www.artstation.com/taharius
https://www.artstation.com/do_o
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Animation
https://www.artstation.com/clotilde_steffen
https://www.artstation.com/manon_rathuy
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UI
https://www.artstation.com/a-m
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